Game UI/UX Artist & Immersive Designer

Pixel-perfect execution for ambitious worlds

Custom Minecraft assets for your project. Engineered strictly within the engine's technical limitations — built for flawless in-game integration.

Pixel Art and UI Design

I create 2D Pixel-perfect execution for ambitious worlds custom assets for Minecraft servers and projects: GUI screens, HUDs, and icon sets.

  • Engine-aware: Designed around slot grids, resolution bounds, and element states. What works in the spec works in-game.
  • Style consistency: Scalable design systems — from single icon sets to full project themes.
quick_facts.txt
Working since
2022
Focus
Minecraft GUI, HUD, icons
Availability
One-off & retainer
Contact
henko_artman (Discord)

Why work with me

01

Built for the engine

Designed around real Minecraft UI mechanics — slot grids, resolution limits, and item states — so the in-game result matches the preview.

02

One project, one style

Making one icon is easy. Maintaining a single visual language across a hundred assets is where most projects struggle — and where I deliver.

03

No delivery surprises

Clear scope, realistic deadlines, and smooth revisions. What we agree on is what gets delivered.

Client feedback

Case studies

graphical_user_interface

The Sacred Altar — Skill Tree

Concept & Style

Marble, feather, and gilded metal under one light source, no outlines between them — closer to a painting than a pixel interface, and still a fully working GUI. The aim: to feel like the game's protagonist, not like someone looking at a menu.

Core Challenge

Without outlines, that dialogue between stone, feather, and metal had to be carried entirely through shadow and the language of form.

Production time: ~30 hours

The Sacred Altar skill tree GUI click to enlarge
head-up_display

Inspired By Path of Exile

Concept & Style

Path of Exile's HUD, translated into a pixel resolution it was never built for — flask slots and dark-gold framing carried over, interaction logic rebuilt around Minecraft's mechanics.

Core Challenge

Reconstructing PoE's visual identity in pixel art — crafted to feel like an official retro spin-off by the original developers.

Production time: ~10 hours

Path of Exile inspired RPG HUD click to enlarge
pause_screen

Bonfire Pause Menu

Concept & Style

An evening by the fire, carried through a custom flame-serif font, fireflies, marshmallows on the buttons, a guitar in the footer — all inside a narrow yellow-orange-red palette.

Core Challenge

Logo, buttons, and footer share the same background tile — redrawing it per section would've been pointless. With no other separation to lean on, yellow and white accents alone mark where each block begins and ends and make the entire menu intuitive.

Production time: ~10 hours

Bonfire pause menu click to enlarge

Get in touch

Discord henko_artman